Variables in GDevelop: Scene, Global, and Object Variables Explained

Introduction

When beginners open GDevelop and hear the word variables, many instantly panic a little. It sounds technical, like hardcore coding stuff. But honestly… variables are not scary at all. They are actually one of the most useful and simple tools once you understand them. Lemme explain in super simple language so it clicks without headache.

Variables in GDevelop: Scene, Global, and Object Variables Explained

If you ever wondered how games remember your score, health, coins, unlocked levels, or inventory… yeah that’s variables working quietly in the background. In this GDevelop variables tutorial, we’ll break down everything step by step in a chill beginner friendly way.

No coding drama. No confusing jargon. Just clear logic you know.


What are Variables in Game Development

So first question.

What are variables in game development?
A variable is basically a container that stores a value.

That value can be a number, text, or even more complex data. But beginners mostly deal with numbers and short text.

Think of variables like labeled boxes.

  • A box named “Score” holds 100
  • A box named “Health” holds 3
  • A box named “PlayerName” holds “Ritik”

Games keep checking and changing these boxes while you play. When you collect a coin, score box increases. When you get hit, health box decreases. Simple.

In how variables work in GDevelop, the main thing to remember is
Variables store information so the game can remember things.

Now the interesting part is… GDevelop has three main types of variables. Scene, Global, and Object. Each one is used differently.


Scene Variables Explained

Let’s answer the common beginner question directly.

What is a scene variable in GDevelop?
A scene variable is a variable that only exists inside one scene. When you leave that scene, it resets or disappears.

Imagine you’re making Level 1. You want to track how many coins the player collected in that level only. Scene variables are perfect for this.

Example Use Cases

  • Level score
  • Timer for one stage
  • Enemies defeated in that level
  • Puzzle progress inside one room

If the player moves to Level 2, those values usually reset. Scene variables are like temporary memory tied to one location.

In many GDevelop beginner variable guides, scene variables are recommended for anything level specific. They keep logic clean and prevent mixing unrelated data.

One small tip from experience… beginners often use global variables for everything and later wonder why their level score never resets. Scene variables fix that instantly.


Global Variables Explained

Now the second type.

What is a global variable in GDevelop?
A global variable exists across all scenes in the game. It never resets unless you manually change it.

Think of global variables as long term memory. The game carries them everywhere.

Example Use Cases

  • Total player coins
  • Settings like music volume
  • Player unlocked skins
  • Overall progress or level unlock system

Let’s say a player collects 500 coins in Level 1. When they move to Level 2, you still want them to have 500 coins. That’s global variable territory.

When people search scene vs global variables GDevelop, the biggest difference is lifespan. Scene variables are temporary. Global variables are persistent.

But yeah, small warning here. Overusing global variables can create messy logic. Use them only when data truly needs to travel across scenes.


Object Variables Explained

Now comes the third type and honestly one of the most powerful ones.

What are object variables in GDevelop?
Object variables belong to individual objects. Each object instance can have its own value.

This sounds confusing at first but it’s actually amazing once it clicks.

Imagine you have three enemies on screen. Each enemy has its own health.

  • Enemy A health = 3
  • Enemy B health = 2
  • Enemy C health = 5

If you used scene or global variables, all enemies would share the same health which is wrong. Object variables solve this by giving each object its own little storage box.

Example Use Cases

  • Enemy health
  • NPC dialogue states
  • Weapon ammo for each gun
  • Durability of items

This is why object variables in GDevelop are heavily used in tutorials involving enemies or items. They allow unique behavior per object.

From personal experience… understanding object variables was a game changer. Before that I kept cloning enemies with weird shared logic. After learning this, everything became cleaner.


Key Differences Between Them

Let’s simplify the comparison so it sticks.

Scene Variables

  • Exist only in one scene
  • Reset when scene changes
  • Good for level specific data

Global Variables

  • Exist across all scenes
  • Persist throughout the game
  • Good for long term progress

Object Variables

  • Exist per object instance
  • Each object has its own value
  • Good for unique object logic

In simple words
Scene = temporary memory
Global = permanent memory
Object = personal memory

That’s basically the entire how variables work in GDevelop summary.


Practical Use Case Examples

Score System

  • Scene Variable for “LevelScore”
  • Global Variable for “TotalScore”

This way level score resets each stage but total score keeps growing.


Player Health

Usually Global Variable if health continues across levels.
But in arcade style games, scene variable might work if each level starts fresh.


Enemy Health

Object Variables. Always.
Each enemy needs individual health or chaos happens.


Inventory System

Global variables for items owned.
Object variables for item durability if needed.


Level Progression

Global variable like “HighestLevelUnlocked”.
Scene variables track progress within the level.

You see the pattern. Choose variable type based on how long and where the data should live.


Common Beginner Mistakes with Variables

Using Global for Everything
Leads to values never resetting and weird bugs.

Forgetting Scene Reset
Beginners wonder why score goes to zero after changing scenes. That’s scene variable behavior working correctly actually.

Ignoring Object Variables
Trying to manage enemy health with scene variables causes all enemies to share the same value.

Bad Naming
Naming variables “a1” or “test2” becomes confusing later. Use clear names like “PlayerHealth”.

Overcomplicating Early
You don’t need 50 variables for a simple game. Start small.


Tips for Managing Variables Properly

Name Clearly
Use logical names. Future you will thank you.

Plan Data Flow
Ask yourself where this value should exist. One scene or whole game.

Group Variables
Use structures or folders if project grows.

Test Frequently
Preview game and watch debugger values.

Follow Tutorial Logic
Most official GDevelop tutorials show proper variable usage. They are gold honestly.

Keep It Simple
You can always expand later. Don’t build giant systems on day one.

Variables are like foundation blocks. If placed correctly, everything above becomes stable. If messy, bugs appear everywhere and debugging becomes annoying.


Conclusion

Variables in GDevelop are not scary monsters. They are just memory boxes that help your game remember things. Once you understand scene vs global variables GDevelop and how object variables in GDevelop behave, your logic becomes cleaner and more professional automatically.

Scene variables handle temporary level data.
Global variables handle long term progress.
Object variables handle unique object behavior.

That’s it. Simple concept, huge impact.

Honestly, many beginner bugs disappear the moment you pick the correct variable type. Your game starts behaving predictably instead of randomly. And that feels amazing you know.

So next time you build a score system, health bar, or inventory, pause for a second and ask
Where should this memory live
Scene, Global, or Object

Once this thinking becomes natural, you’re no longer just clicking buttons. You’re actually designing game logic like a real developer.

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